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[版本更新] 【游戏下载】CS2D Release 1.0.0.4

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发表于 2017-10-15 12:52:49 | 显示全部楼层 |阅读模式

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原版:
官网地址:http://www.unrealsoftware.de/get.php?get=cs2d_1004_setup.exe
网盘分流:https://pan.baidu.com/s/1jH4XnjK  【安装包版】
                 https://pan.baidu.com/s/1pLA2Ydd【压缩包版】
中文汉化包:

本站下载: http://www.cs2dcn.com/download/CS2DChineseTranslation1.0.0.4.zip 【推荐】
网盘分流:  https://pan.baidu.com/s/1o7MzsOq 密码:4n6w 推荐
官网地址:  http://www.unrealsoftware.de/get.php?get=cs2d_chinese.zip 【目前版本1.0.0.3,不推荐】
贴吧发布:  https://tieba.baidu.com/p/3940021592 【不会用请点击】

更新日志:
[FIXED] U.S.G.N. password file related console errors when not having entered any U.S.G.N. password
[FIXED] Lua hook "log" was not invoked with actual log text when equal subsequent logs were bundled
[FIXED] Turret range was too small for the new widescreen game resolution
[FIXED] Low quality smoke grenade particles were drawn under the player
[FIXED] Toilet and sink objects were disappearing near the screen corners
[FIXED] FPS influenced Animations, projectiles, particles and effects speed
[FIXED] 20ms player input delay
[FIXED] Shutdown when then the game reached low fps
[FIXED] Losing connection when loading advanced radar
[FIXED] Crash when using non-default sound drivers
[FIXED] After tabbing out and returning whole game was hidden by radar texture
[FIXED] Flashlight freezing after player death and other circumstances in the map
[FIXED] Screen flickering and game freeze when using radar (OpenGL)
[FIXED] Game showed error when loading gfx/buildings.png under certain circumstances
[FIXED] Projectiles disappearing after landing on obstacles
[FIXED] English translation is now hardcoded in game binary, fixing some bugs when no translation is present
[FIXED] Mapcycle commands were not handled properly when they contained strings with { or }
[FIXED] equip command now works properly with armors
[FIXED] strip command now works with armors (armor is set to 0 whenever stripping any armor)
[FIXED] Changing a huge number of tiles at once with settile should not trigger disconnects anymore
[FIXED] Critical error with logbatch setting having no effect at all
[FIXED] Crash when config.cfg file is missing
[CHANGED] Crosshair now scales smoothly (with float instead of int precision) if ch_autoscale is 1
[CHANGED] Optimized low-detail fog
[CHANGED] Better and smoother hostage skins
[CHANGED] Player is drawn over obstacle shadow
[CHANGED] Wall cast shadows over obstacles
[CHANGED] Lighting engine version 3.0 (greater performance and more detailed lighting effects)
[CHANGED] Console warning message when map background files are missing
[CHANGED] Player health in spectator HUD is now colored (green/yellow/red depending on value)
[CHANGED] Improved scoreboard with 2 columns, more icons etc.
[CHANGED] Camera movement in spectator follow mode is now more smooth
[CHANGED] FPS lock increased from 50 to 60
[CHANGED] Some UI elements are now anti-aliased
[CHANGED] Chat text length limit is now 35 characters
[CHANGED] Profiler has a better UI
[CHANGED] Pressing ESC now closes the console if it is opened
[CHANGED] Map cycle (sys/mapcycle.cfg) is now cached and only loaded once when loading a new map as server
[CHANGED] Server list is now sorted by players on server by default (instead of latency)
[CHANGED] Better vote menu which shows current number of votes and maps which can be voted for
[CHANGED] You can now votekick for players of all teams (except spectators)
[CHANGED] Now also the player hosting a listen server can participate in voting
[CHANGED] "Offline / LAN" option renamed to "Hide Server (unlisted)" to clarify its meaning
[CHANGED] Triggers glow influences lighting
[CHANGED] Already selected text inputs do not flash anymore when clicking them again to place the cursor
[CHANGED] Spectator interface is scaled along with hud scaling parameters
[CHANGED] Player spectator button now displays health and armor icons
[ADDED] Mouse option "Filtered Crosshair" for selecting drawing mode between masked and alpha blending
[ADDED] Voice Chat option: "Mute all when joining server"
[ADDED] "Restore Default" controls button in the options
[ADDED] Crosshair size selection and preview in the options
[ADDED] Hud messages text shadow
[ADDED] SteamID bans
[ADDED] Scoreboard context menu (open with right mouse button)
[ADDED] Background for death notice messages that highlights your kills
[ADDED] Server Commands: sv_assist
[ADDED] Server Commands: sv_mvp
[ADDED] Command: sb_avatars
[ADDED] Command: sb_shortcuts
[ADDED] Command: sb_id
[ADDED] Command: sb_score
[ADDED] Command: sb_assists
[ADDED] Command: sb_death
[ADDED] Command: sb_ranks
[ADDED] Command: sb_ping
[ADDED] Command: sb_mvp
[ADDED] Command: sb_flags
[ADDED] Command: sb_mutevoice
[ADDED] Command: sb_hidehud
[ADDED] Command: sb_maxresolution
[ADDED] Steam and U.S.G.N. avatars in the scoreboard (Steam avatar has a priority to be shown over USGN)
[ADDED] Lua commmand "player" now has "steamid" and "steamname" parameters to get information about connected Steam user
[ADDED] Lua commmand "player" now has "mousex" and "mousey" parameters to get cursor position in 850*480 view space
[ADDED] Lua commmand "player" now has "usgnname"
[ADDED] Steam login state is now displayed in the main menu
[ADDED] File cache for avatars, radarmaps and minimaps (does not download/generate same files multiple times)
[ADDED] Voice chat
[ADDED] Script command setweapon now also accepts item names instead of type IDs only (like equip, strip & spawnitem)
[ADDED] Non-rotated 3D tile property wall textures option in tile properties
[ADDED] UTF-8 Support for team chat
[ADDED] Customizable size for hud symbols, texts and icons
[ADDED] Customizable size and scale for radar
[ADDED] Map transfer shows additional loading bar for overall files progress
[ADDED] Advanced - Simple radar support radar color settings
[ADDED] hud_autoscale option (enabled by default)
[ADDED] ch_autoscale enables automatic pointer scaling
[ADDED] ch_manualscale scales cursor by the value (when using ch_autoscale 0)
[ADDED] Higher resolution hud symbol, numbers, radar and icon images
[ADDED] Spark effect for knife and machete when hitting walls/obstacles
[ADDED] Spark effect for laser
[ADDED] env_light rotation offset property
[ADDED] env_room position offset property
[ADDED] env_room color transparency property
[ADDED] env_sprite "affect lighting" property
[ADDED] Bomb planting animation and sound
[ADDED] Dynamic recoil server filter
[ADDED] Error log output when saving stats fails
[ADDED] Lua command "game" now has a "sysfolder" parameter (gets the used sys folder)
[ADDED] Masked/filtered blending mode option for pointer
[ADDED] Optional detail minimap
[ADDED] Lua hook "vote" can now use return to cancel vote actions
[ADDED] logmaxflushrate setting (how frequently in millseconds can logs be flushed = written to drive, default 1000 ms)
[REMOVED] Info_OldRender hidden from editor entity list because it's deprecated and not working properly anymore



















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